Rhythm Bells
Release: December 24th, 2025My first project at Coog Interactive for Jame Gam Christmas 2025, a christmas-themed game jam. A rhythm game made in Godot 4.5 with 6 other people, featuring three unique tracks!
>> Itch >> GithubSee Screenshots
Coog Interactive Website
Release: November 19th, 2025The website for Coog Interactive, the game development organization at the University of Houston. Programmed with Sveltekit.
>> Website >> GithubSee Screenshots
Ultimate CubeBlaster: The Arena
Release: 2023The sequel to Unreal CubeBlaster. Created in a single week at Rice University while attending an Unreal Engine 5 summer course (ID Tech). How long can you survive in the arena?
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Flappuccino Unity
Release: January 25, 2022An unfaithful remake of PolyMars' Flappuccino, but in Unity. Binaries were lost when Glitch.com was shut down.
>> GithubSee Screenshots
ImageResizeTool
Release: January 4, 2022In my highschool's yearbook department, my peers would always ask me to resize their images in Photoshop. Photoshop is very slow and these tasks were very tedious, so I made a python script so my peers and I can easily and quickly resize multiple images at once.
>> GithubSee Screenshots
No screenshots of this project exist :(
Nova Storefront
Release: 2021A website that hosted my games for my classmates to download. While it could be accessed independently, people were encouraged to download the WPF Nova Client. Was hosted on Glitch.com (rip).
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The Hobbit Video Game
Release: November 18, 2020A visual novel game made in Unity for an English project in highschool. It was quite boring, so it didn't recieve a good grade... keep that between you and me.
>> GameJoltSee Screenshots
Visual Code
Release: August 25, 2020Version 2.0 of Visual Code C#. Looked a little nicer, but had less functionality than the original.
>> GithubSee Screenshots
Visual Code C#
Release: August 9, 2020My first WPF application, programmed in C#. I wanted to make coding simpler for my father and brother to understand. It allows users to program simple, C# terminal applications visually using dropboxes and textboxes.
>> GithubSee Screenshots
Unreal CubeBlaster
Release: February 19, 2020My first foray into Unreal Engine 4. "[E]xplode cube with your exceptionally weird rifle or ride them, but at all costs, don't get knocked off!"
>> GameJoltSee Screenshots
Lucy Simulator 2019
Release: 2019Lucy Simulator 2019 was one of my first Unity projects. It attempted to recreate the original Lucy Simulator in the Unity engine.
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Lucy Simulator
Release: October 25, 2017Lucy Simulator was one of the first games I programmed. It was made in Scratch 2.0.
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