Rhythm Bells

Release: December 24th, 2025

My first project at Coog Interactive for Jame Gam Christmas 2025, a christmas-themed game jam. A rhythm game made in Godot 4.5 with 6 other people, featuring three unique tracks!

>> Itch >> Github
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Coog Interactive Website

Release: November 19th, 2025

The website for Coog Interactive, the game development organization at the University of Houston. Programmed with Sveltekit.

>> Website >> Github
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Ultimate CubeBlaster: The Arena

Release: 2023

The sequel to Unreal CubeBlaster. Created in a single week at Rice University while attending an Unreal Engine 5 summer course (ID Tech). How long can you survive in the arena?

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Flappuccino Unity

Release: January 25, 2022

An unfaithful remake of PolyMars' Flappuccino, but in Unity. Binaries were lost when Glitch.com was shut down.

>> Github
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ImageResizeTool

Release: January 4, 2022

In my highschool's yearbook department, my peers would always ask me to resize their images in Photoshop. Photoshop is very slow and these tasks were very tedious, so I made a python script so my peers and I can easily and quickly resize multiple images at once.

>> Github
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No screenshots of this project exist :(

Nova Storefront

Release: 2021

A website that hosted my games for my classmates to download. While it could be accessed independently, people were encouraged to download the WPF Nova Client. Was hosted on Glitch.com (rip).

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The Hobbit Video Game

Release: November 18, 2020

A visual novel game made in Unity for an English project in highschool. It was quite boring, so it didn't recieve a good grade... keep that between you and me.

>> GameJolt
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Visual Code

Release: August 25, 2020

Version 2.0 of Visual Code C#. Looked a little nicer, but had less functionality than the original.

>> Github
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Visual Code C#

Release: August 9, 2020

My first WPF application, programmed in C#. I wanted to make coding simpler for my father and brother to understand. It allows users to program simple, C# terminal applications visually using dropboxes and textboxes.

>> Github
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Unreal CubeBlaster

Release: February 19, 2020

My first foray into Unreal Engine 4. "[E]xplode cube with your exceptionally weird rifle or ride them, but at all costs, don't get knocked off!"

>> GameJolt
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Lucy Simulator 2019

Release: 2019

Lucy Simulator 2019 was one of my first Unity projects. It attempted to recreate the original Lucy Simulator in the Unity engine.

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Lucy Simulator

Release: October 25, 2017

Lucy Simulator was one of the first games I programmed. It was made in Scratch 2.0.

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